|Is that a chastity belt on the counter?|
|Just a few of the 2,700 pairs of shoes of Imelda Marcos|
|Donkey thinks, "Well, this sucks more than usual."|
I don't have a lot of experience with CRPGs, but the few I have played always make me want to find/buy a house for my character because that is usually the way you can get around the carrying capacity limitation. Your character can only carry 'X' amount, and each item is given a weight --- once the total of that weight surpasses your carrying capacity you start to move at a snail's pace (or, if you are playing Oblivion, you suddenly can't move at all). I discovered the hard way that if you just found a cabinet or box in the game and stuffed your extra belongings into it, they might not be there when you came back to collect them, but if you owned the house, your stuff wouldn't dissapear. My Fallout 3 character has/had piles of spare weapons, armor, food, liquor, clothing, etc., squirreled away in his house's storage lockers. How does he fit 14 Assault rifles in various states of disrepair in a desk drawer? I have no idea. How does he carry over 800 shotgun shells in his pockets? Curiously, in Fallout 3, ammunition has no weight but empty whiskey bottles, tin cans and mole rat meat do, so I can carry enough ammo to supply an army, no problem, but pick up one too many bits of road kill or trash and suddenly I can barely move.
|You can eat the mole rat, but would you want to?|